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The maximum front-game total was therefore $15,000. However, if the studio contestant eliminated all three satellite players, he/she won whatever money remained of both the original $10,000 cash and the Interactive Jackpot. If the studio contestant ran out of money at any time or finished all 10 questions with at least one satellite player surviving, the game ended and he/she left with $500 as consolation. Five online players and five telephone players were chosen before each question at random each correct answer won $50 for that player, deducted from the jackpot.
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Any strikes earned by a swapped-out contestant carried over to the alternate.Įvery game featured a $5,000 Interactive Jackpot, which was not affected by the studio or satellite contestants' performance. Near the end of the show's run, the money associated with using these cards was given to the affected satellite contestant. The studio contestant was given two cards, each of which could be used once: a "Swap Out" to replace one satellite contestant with an unknown alternate, at a cost of $1,000 and a "Knock Out" to eliminate one satellite contestant from the game, at a cost of $3,000. Satellite contestants were eliminated upon earning two strikes, and kept any money they had earned (or $500 if they had earned none). Each correct answer won $1,000 for that satellite contestant, paid out of the studio contestant's total, while a miss earned one strike. In either case, the studio contestant then had to challenge at least one satellite contestant. If the studio contestant responded correctly, his/her total remained intact if not, he/she lost $1,000. The studio contestant began the game with $10,000 in cash.īefore the studio contestant answered each question, the three satellite players picked their answers.
#Paranoid show series#
by answering a series of 10 multiple-choice questions, each with four answers. An in-studio contestant competed against three satellite players across the U.S.
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